1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. omnicannon_fire

Omnikanone

battlescreencollector

Omnikanone

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.iokath.boss.izax.izax

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
battlescreencollector
Omnikanone
2
battlescreencollector
Omnikanone
  • [hidden] [3s]
    battlescreencollectorEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -100
      - Amount Min = (float) -100
      - Amount Percent = (float) 0
      - Tags: tag.abl.operation.iokath.boss.izax.izax.omnicannon_charge_level
    • Play appearance epp.operation.iokath.boss.izax.izax.omnicannon_fire, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 200m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    battlescreencollectorEffect #2

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,21
      - Standard Health Percent Min = (float) 1,19
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,8446
      - Standard Health Percent Min = (float) 1,8
  • 3
    • When effect ticks the 2nd time

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET