1. Fähigkeiten
  2. npc
  3. ability
  4. pistol
  5. flourish_shot

Schwungvoller Schuss

perforatingshot

Schwungvoller Schuss

Feuert einen durchschlagenden Schuss ab, der <<1>> Waffenschaden verursacht und die Rüstung des Ziels <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang um 20% reduziert. Bewirkt außerdem <<3[$d Sekunden/$d Sekunde/$d Sekunden]>> lang Trauma und reduziert jegliche Heilung, die das Ziel erhält, um 20%. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
perforatingshot
Schwungvoller Schuss
2
armorreducedRüstung reduziert – Rüstung reduziert.
3
traumaTrauma – Erhaltene Heilung um 20% reduziert.
  • [hidden] [0s]
    perforatingshotEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is not dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Play appearance epp.smuggler.flourish_shot.single_cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Play appearance epp.smuggler.flourish_shot.dual_cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER is not dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,056
      - Standard Health Percent Min = (float) 0,056
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,62
      - Coefficient = (float) 0,56
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 4
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,056
      - Standard Health Percent Min = (float) 0,056
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,62
      - Coefficient = (float) 0,56
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,62
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [45s]
    armorreducedRüstung reduziert
    Rüstung reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

  • [9s]
    traumaTrauma
    Erhaltene Heilung um 20% reduziert.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.deep_wound.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions: