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  9. hard
  10. hail_of_bolts

Schusshagel

hailofBolts

Schusshagel

Feuert mehrere Geschosse ins Gebiet. Alle Ziele in diesem Bereich nehmen Schaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.droid.boss.flashpoint.directive_7.beta.hard.beta

Related effects, buffs and debuffs

Ability activation
1
hailofBolts
Schusshagel
  • [hidden] [3s]
    hailofBoltsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.cast, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Target
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • When effect ticks the 3rd time

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Target
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged