Regenerieren
Regenerieren
Selbstheilung, die 6 Sekunden lang Leben wiederherstellt.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Heal |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140952290524787266 |
Combat log ID: | 946692396417024 |
FQN: | abl. |
Star Wars name: | Regenerieren |
In anderen Sprachen: | Regenerate Régénération |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141169700707578850 FQN: abl. npc. ability. force. regenerate/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. regenerate. cast - Add effect #2 to TARGET from CASTER
- [6s]
Regenerieren
Regeneriert jede Sekunde Gesundheit.Slot: Buff Duration: 6 Sek. On death: Effect is removed Tick rate: 1 Sek. (6 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141166402172698363 FQN: abl. npc. ability. force. regenerate/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectregenerate. buff
- 2
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET with Force for 0,045*StandardHealth, causing no threat