[ambient_smash_ground]
[ambient_smash_ground]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 2.5.0 |
Global ID: | 16140953861541504671 |
Combat log ID: | 3334762932469760 |
FQN: | abl. |
Star Wars name: | [ambient_smash_ground] |
In anderen Sprachen: | [ambient_smash_ground] [ambient_smash_ground] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Global ID: 16141146754102127853 FQN: abl. creature. rancorboss. ambient_ smash_ ground/7/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectrancorboss. earthquake. damage
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141145654590500144 FQN: abl. creature. rancorboss. ambient_ smash_ ground/7/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 12m
Only when the following conditions are met:
- <
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 4
- Flurry Blows Max = (int) 4
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,5
- Standard Health Percent Min = (float) 0,5
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee