1. Fähigkeiten
  2. smuggler
  3. skill
  4. scrapper
  5. blood_boiler

Blutkocher

abl_sm_sc_blood_boiler

Blutkocher

Ruft eine Sonde herbei, die das Blut des Ziels einige Sekunden lang zum Kochen bringt. Wenn das Ziel danach durch eine der Blutungen des Spielers Schaden nimmt, wird eine Explosion ausgelöst, die <<1>> körperlichen Schaden verursacht und das Ziel <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang angreifbar macht. Angreifbare Ziele erleiden 7% mehr Schaden durch Elementar- und körperliche Angriffe.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.smuggler.scoundrel.scrapper.6
  • apc.smuggler.scoundrel.scrapper

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sm_sc_blood_boilerBlutkocher – Reagiert mit Blut.
2
cbt_st_assailableAngreifbar (Mental) – Durch Elementar- und körperliche Angriffe erlittener Schaden erhöht.
3
abl_sm_sc_on_the_shootBrodelnd und bereit – Verwundbar durch Rückenschuss.
4
abl_sm_sc_blood_boiler
Blutkocher
  • [15s]
    abl_sm_sc_blood_boilerBlutkocher
    Reagiert mit Blut.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.smuggler.blood_boiler.cast_instant
  • 2
    • When character takes damage that does not get redirected, not more than every 1 Sek. from tag tag.abl.debuff.bleed, delayed by 3 Sek.

    Perform the following actions:

    • Play appearance epp.smuggler.blood_boiler.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • 3
    • When character takes damage that does not get redirected from tag tag.abl.smuggler.bludgeon

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.smuggler.blood_boiler.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect
  • [45s]
    cbt_st_assailableAngreifbar (Mental)
    Durch Elementar- und körperliche Angriffe erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    abl_sm_sc_blood_boilerEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 7
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.smuggler.blood_boiler.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Remove this effect