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  9. initial_threat_phase_owner

[initial_threat_phase_owner]

[initial_threat_phase_owner]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[initial_threat_phase_owner]
2
emotebountyhunter
Phase Owner
3
emotebountyhunter
Initial Phase Owner Taunt
4
[initial_threat_phase_owner]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [does not expire]
    emotebountyhunter [HIDDEN]Phase Owner

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_06.​boss.​pit_beasts.​pack.​is_pack_leader

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_06.​boss.​pit_beasts.​pack.​is_pack_beast

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [10s]
    emotebountyhunter [HIDDEN]Initial Phase Owner Taunt

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10 Sek.
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0