1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. korriban
  5. imperial
  6. boss
  7. boss_three
  8. dual_saber_throw

Doppelter Lichtschwertwurf

conaldualsaberthrowsentinal

Doppelter Lichtschwertwurf

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.korriban.imperial.boss.boss_three
  • class.npc.qtr.flashpoint.korriban.republic.boss.boss_three

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
conaldualsaberthrowsentinal
Doppelter Lichtschwertwurf
2
conaldualsaberthrowsentinal
Doppelter Lichtschwertwurf
3
conaldualsaberthrowsentinal
Doppelter Lichtschwertwurf
4
conaldualsaberthrowsentinal
Doppelter Lichtschwertwurf
  • [0s] [not displayed]
    conaldualsaberthrowsentinalEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1.5s]
    conaldualsaberthrowsentinalEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.instant_player
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_knight.dual_saber_throw.catch_player
  • 3
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2.5m
      - Distance = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    conaldualsaberthrowsentinalEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.jedi_knight.dual_saber_throw.impact_player
  • [hidden] [30s]
    conaldualsaberthrowsentinalEffect #4