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  3. oricon
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  5. boss
  6. bestia
  7. bestia
  8. fight_control

[fight_control]

forcebarrierred

[fight_control]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_bestia.dread_master_bestia

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcebarrierredSchild der Meister – Immun gegen Schaden.
2
10
forcebarrierred
DEBUG - Kill Countdown to Phase 2
3
snipe
DEBUG - Fight Timer Controls
4
forcebarrierred
[fight_control]
5
forcebarrierred
DEBUG - Hydra Fight Control Called
6
forcebarrierred
DEBUG - Phase 2 Active
7
forcebarrierred
DEBUG - Phase 3 Active
8
forcebarrierred
DEBUG - Soft Enrage Active
9
telekineticblastFlüchtige Reaktion – Diese Schöpfung wird bald explodieren.
10
debufftimerAura des Meisters – Stärkt die Schöpfungen von Schreckensmeisterin Bestia, wenn sie in ihrer Nähe sind.
11
cc_aggressiveSegen des Meisters – Verursachter Schaden erhöht und erlittener Schaden reduziert.
12
forcebarrierred
[fight_control]
13
forcebarrierred
DEBUG - Hydra Fight Control Called
  • [does not expire]
    forcebarrierredSchild der Meister
    Immun gegen Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Stun the TARGET
    • Play appearance epp.operation.oricon.palace.boss.bestia.fight_control.immunity_loop
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.bestia.fight_control.immunity_exit
    • Add effect #6 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • [hidden] [does not expire]
    forcebarrierred DEBUG - Kill Countdown to Phase 2

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​oricon.​palace.​bestia.​bestia.​phase_1_immunity
  • [480s]
    snipe DEBUG - Fight Timer Controls

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • When effect ticks the 6th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #12 to TARGET from TARGET
  • 3
    • When effect ticks the 8th time

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​oricon.​palace.​bestia.​bestia.​phase_2_trigger
  • 4
    • When effect ticks the 16th time

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​oricon.​palace.​bestia.​bestia.​phase_3_trigger
  • 5
    • When effect ticks the 12th time

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​oricon.​palace.​bestia.​bestia.​phase_3_trigger
  • 6
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 7
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    forcebarrierredEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is not stealthed
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [2s]
    forcebarrierred DEBUG - Hydra Fight Control Called

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook FightControl
  • [hidden] [does not expire]
    forcebarrierred DEBUG - Phase 2 Active

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​oricon.​palace.​bestia.​tentacle.​is_tentacle
        >

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 2
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If hitpoints of TARGET ≤ 50%
        >

    Perform the following actions:

    • Remove this effect
  • 3
    • When character takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If hitpoints of TARGET ≤ 60%
        >

    Perform the following actions:

    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [240s]
    forcebarrierred DEBUG - Phase 3 Active

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 2
    • When effect is applied
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [does not expire]
    forcebarrierred DEBUG - Soft Enrage Active

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [5s]
    telekineticblastFlüchtige Reaktion
    Diese Schöpfung wird bald explodieren.

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
  • 2
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Damage Modifier = (float) 0
    • Play appearance epp.operation.oricon.palace.boss.bestia.fight_control.volatile_reaction
  • [does not expire]
    debufftimerAura des Meisters
    Stärkt die Schöpfungen von Schreckensmeisterin Bestia, wenn sie in ihrer Nähe sind.

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 80
      - Sort Type = Closest
      - Radius = 12m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​oricon.​palace.​bestia.​bestia.​is_bestia
        AND
        • If TARGET is alive
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [3s]
    cc_aggressiveSegen des Meisters
    Verursachter Schaden erhöht und erlittener Schaden reduziert.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

  • [0s] [not displayed]
    forcebarrierredEffect #12

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is not stealthed
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #13 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is in combat
        AND
        • If TARGET is an enemy
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #13 to TARGET from TARGET
  • [hidden] [2s]
    forcebarrierred DEBUG - Hydra Fight Control Called

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Beginning_nightmare