Durchschlagender Hieb
Durchschlagender Hieb
Trifft Nahkampf-Ziele in einem frontalen Kegel und fügt jedem Ziel mittleren Schaden zu.
Erfordert beidhändige Nahkampfwaffen.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140967764365762493 |
Combat log ID: | 4271310616133632 |
FQN: | abl. |
Star Wars name: | Durchschlagender Hieb |
In anderen Sprachen: | Sweeping Slash Volée de coups |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [1s]
Durchschlagender HiebSlot: Debuff Duration: 1 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (2 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Target
- Sort Type = Closest
- Distance = 5m
- Angle = (float) 70
Global ID: 16141061361704187476 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 2. consular_ sweeping_ strike/9/1 - Set Duration
- 1
- When effect ticks the 1st time
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Play appearance epp.
jedi_consular. shockwave. cast_instant_player - Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 2° pitch, 0° yaw
- Stun the TARGET
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect ticks the 1st time
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Play appearance epp.
jedi_consular. shockwave. cast_instant_player - Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 2° pitch, 0° yaw
- Stun the TARGET
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,04
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect ticks the 1st time
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Play appearance epp.
jedi_consular. shockwave. cast_instant_player - Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 2° pitch, 0° yaw
- Stun the TARGET
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,0772
- Standard Health Percent Min = (float) 0,0772
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0