1. Fähigkeiten
  2. npc
  3. ability
  4. force
  5. project_storm_boss4

Schleudersturm

pileofrubble

Schleudersturm

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.ranged.ability.dps.rifle.force_savant

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushedZerschmettert – Regelmäßiger Kinetikschaden.
2
pileofrubble
Schleudersturm
3
pileofrubble
Schleudersturm
4
pileofrubble
Schleudersturm
  • [does not expire]
    crushedZerschmettert
    Regelmäßiger Kinetikschaden.

  • 1
    • When effect is applied
    • When effect ticks the 2nd time
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    pileofrubbleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.sidonie.project_channel
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    pileofrubbleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.upheaval, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    pileofrubbleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,38
      - Standard Health Percent Min = (float) 0,32
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0