DE_Knightpush
DE_Knightpush
DE_Pushes a target back for moderate damage. Target is stunned for 2 seconds. SJ wants to give this to all Sith in an effort to tip the scales and take over the galaxy.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140971160552905011 |
Combat log ID: | 802815286968320 |
FQN: | abl. |
Star Wars name: | DE_Knightpush |
In anderen Sprachen: | [knightpush] FR_Knightpush |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2s]
DE_KnightpushSlot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 0 Sek.
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Global ID: 16141136439826864744 FQN: abl. test. qa. sj. knightpush/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. prototype3. force_push_phys - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: 298977208771428608 Conditions: - Can only be called by other effects
Global ID: 16141133141291980097 FQN: abl. test. qa. sj. knightpush/0/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 0° pitch, 0° yaw
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 300
- Amount Min = (float) 199
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0