1. Fähigkeiten
  2. event
  3. bounty_hunting
  4. crime_lords
  5. arkan
  6. incendiary_round

Brandgeschoss

Brandgeschoss

Setzt ein Brandgeschoss ein, das das Ziel mehrere Sekunden lang entflammt und Elementarschaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.event.bounty_hunting.crime_lords.arkan

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Brandgeschoss
2
burnedBrennt (Physisch) – Regelmäßiger Elementarschaden.
  • [hidden] [0s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.firebomb
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [5s]
    burnedBrennt (Physisch)
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0