Hochenergie-Gaszylinder
Hochenergie-Gaszylinder
Lädt deinen Blaster mit einem Hochenergie-Gaszylinder. Während er aktiv ist, ist der Energie- und Kinetikschaden um 5 % erhöht.
Ersetzt Brennstoffzylinder.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16140977807231220314 |
Combat log ID: | 3960032861356032 |
FQN: | abl. |
Star Wars name: | Hochenergie-Gaszylinder |
In anderen Sprachen: | High Energy Gas Cylinder Cylindre de gaz amélioré |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Erhöht den verursachten Energie- und Kinetikschaden.Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. bounty_ hunter. he_ cyl Global ID: 16141044347640320939 FQN: abl. bounty_ hunter. skill. advanced_ prototype. high_ energy_ gas_ cylinder/31/1 - 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,07
- Modify stat [modifier_percentage], increase by 0,07
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0,05
- Modify stat [modifier_percentage], increase by 0,05
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. high_energy_cylinder. end - Dispel all effects from tags tag.abl.bounty_hunter.energy_burst_charges
- Deactivate ability 16141085011603438878 – not found
- 5
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 6
- When character receives an effect with tags tag.
abl. exp. seasons. 02_uprisings. force_focus
Only when the following conditions are met:
Perform the following actions:
- When character receives an effect with tags tag.
- 7
Only when the following conditions are met:
- <AND>
Perform the following actions:
- 8
- When character takes damage, not more than every 2 Sek. without tags tag.
abl. and tag.utility. is_aoe abl. with result Critdebuff. damage_over_time
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- When character takes damage, not more than every 2 Sek. without tags tag.
- 9
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.fuel_additives
- 10
- After an ability is activated with tags tag.
abl. by CASTERplayer. rest_ability
Only when the following conditions are met:
- <AND>
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- After an ability is activated with tags tag.
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If CASTER is in combat
Global ID: 16141045447151949310 FQN: abl. bounty_ hunter. skill. advanced_ prototype. high_ energy_ gas_ cylinder/31/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effecthigh_energy_cylinder. tick
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - If CASTER is not in combat
Global ID: 16141046546663577393 FQN: abl. bounty_ hunter. skill. advanced_ prototype. high_ energy_ gas_ cylinder/31/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effecthigh_energy_cylinder. tick
- [28800s]
Energieader
Ermöglicht und verstärkt Energie-Ausbruch.Slot: Buff Duration: 8 Std. 0 Min. 0 Sek. On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. bounty_ hunter. energy_ burst_ charges Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8 Std. 0 Min. 0 Sek.
- Max Duration = (time) 8 Std. 0 Min. 0 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(4)
- Effect Procs = Id(Energie-Ausbruch)Energie-Ausbruch
Entfesselt die in deinem Hochenergie-Gaszylinder gespeicherte Energie, um das Ziel anzugreifen und ihm <<1>> Energieschaden zuzufügen. Dieser Schaden erhöht sich basierend auf der Zahl der Energieadern. Setzt du "Railschuss" ein, werden bis zu 4 Energieadern erzeugt. Aktiviert "Energiebrand" und verursacht 3 Sekunden lang Schaden.
FQN: abl.bounty_hunter.skill.advanced_prototype.energy_burst
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141047646175201604 Combat log ID: 3960032861356335 FQN: abl. bounty_ hunter. skill. advanced_ prototype. high_ energy_ gas_ cylinder/31/4 - Set Duration
- 1
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 2
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 105%bounty_ hunter. energy_ burst_ dmg
- 2
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 3
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 209,99999%bounty_ hunter. energy_ burst_ dmg
- 3
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 4
Perform the following actions:
- Modify meta stat Modifikator für ausgeteilten Schaden (Prozent) for effects from tag tag.
abl. , increase by 315,00001%bounty_ hunter. energy_ burst_ dmg
- 4
- When character deals damage with tags tag.
abl. that does not get redirectedbounty_hunter. energy_burst_dmg
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.exp.seasons.02_uprisings.force_focus
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [hidden] [6s]
Effect #5
Baut Energieadern auf.Slot: Buff Duration: 6 Sek. On death: Effect is removed Tick rate: 1.5 Sek. (4 ticks) # occurrences: 1 Tags: tag. abl. sith_ warrior. build_ fury Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Ignore Alacrity
- Ignore Alacrity = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141048745686829719 FQN: abl. bounty_ hunter. skill. advanced_ prototype. high_ energy_ gas_ cylinder/31/5 - Set Duration