1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. directive_7
  8. bulwark
  9. hard
  10. void_zone

Bombardierung

stimpack

Bombardierung

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.droid.boss.flashpoint.directive_7.hard.bulwark

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Bombardierung
2
stimpack
Bombardierung
  • [hidden] [2s]
    stimpackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.bulwark.void_zone_call, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    stimpackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.bulwark.void_zone_explode, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0