[Rifle Shot]
[Rifle Shot]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140984680488632364 |
Combat log ID: | 2038554687438848 |
FQN: | abl. |
Star Wars name: | [Rifle Shot] |
In anderen Sprachen: | Rifle Shot [Rifle Shot] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141020988911612829 FQN: abl. test. marketing. rifle_ shot_ bolt_ action/0/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is in cover
Perform the following actions:
- Play appearance epp.
agent. rifle_shot. in_cover_cast
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is not in cover
Perform the following actions:
- Play appearance epp.
world_design. utility. staged. rifle_fire_4_orange
- 3
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0 Sek.
- 4
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0.2s]
Effect #2Slot: Debuff Duration: 0.2 Sek. On death: Effect is removed Tick rate: 0.2 Sek. (1 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.2 Sek.
- Max Duration = (time) 0.2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141017690376729732 FQN: abl. test. marketing. rifle_ shot_ bolt_ action/0/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged