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[Rifle Shot]

rifleshot

[Rifle Shot]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rifleshot
[Rifle Shot]
2
rifleshot
[Rifle Shot]
  • [hidden] [0s]
    rifleshotEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is in cover

    Perform the following actions:

    • Play appearance epp.agent.rifle_shot.in_cover_cast
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is not in cover

    Perform the following actions:

    • Play appearance epp.world_design.utility.staged.rifle_fire_4_orange
  • 3
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.2s]
    rifleshotEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged