1. Fähigkeiten
  2. jedi_knight
  3. guard

Bewachen

abl_jk_gu_guard

Bewachen

Während der Dauer des Effekts erleidet der bewachte Spieler 5% weniger Schaden und erzeugt 25% weniger Bedrohung. Zusätzlich werden 50% des eingehenden Schadens durch feindliche Spieler auf dich umgeleitet, solange du dich innerhalb von 15 Metern vom Ziel entfernt aufhältst.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.test.cdurel.class_prototypes.war_kni.guardian_defense
  • apc.jedi_knight.guardian.defense
  • apc.test.cdurel.knight_guardian_vig_proto

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardBewachen – Erlittener Schaden und erzeugte Bedrohung reduziert. Leitet 50% des erlittenen Spielerschadens um.
2
abl_jk_gu_guardBewachen – Fängt Schaden für einen anderen Spieler ab.
3
abl_jk_gu_guard
Bewachen
4
guard
Bewachen
5
guard_desatBewachen – Außerhalb der Bewachen-Reichweite
6
guard
Bewachen
7
hustleZügiger Beschützer – Bewegungstempo erhöht.
  • [does not expire]
    guardBewachen
    Erlittener Schaden und erzeugte Bedrohung reduziert.
    Leitet 50% des erlittenen Spielerschadens um.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage that does not get redirected, not more than every 0.5 Sek.

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
  • 5
    • When character takes damage that does not get redirected, not more than every 1.5 Sek. with result Ok or Crit or Glance or Parry or Dodge or Miss or Resisted or Deflect

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [does not expire]
    abl_jk_gu_guardBewachen
    Fängt Schaden für einen anderen Spieler ab.

  • 1
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​guard
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​itm.​set_bonus.​guard

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 3
        - Disciplines = Id(dis.guardian.focus, dis.guardian.vigilance)

    Perform the following actions:

  • [0s] [not displayed]
    abl_jk_gu_guardEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_damage_arc, dependent on calling effect
  • [hidden] [3s]
    guardEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_aura
  • [3s]
    guard_desatBewachen
    Außerhalb der Bewachen-Reichweite

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [3s]
    guardEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_caster_aura
  • [6s]
    hustleZügiger Beschützer
    Bewegungstempo erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 130%