DE_obliterate_branktest
DE_obliterate_branktest
DE_Jumps to a target that has been knocked down, impaling them on the ground for very high damage.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16140997113260754833 |
Combat log ID: | 846619658420224 |
FQN: | abl. |
Star Wars name: | DE_obliterate_branktest |
In anderen Sprachen: | [obliterate_branktest] FR_obliterate_branktest |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141073948704411468 FQN: abl. test. qa. cjones. obliterate_ branktest/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_warrior. obliterate. cast_instant - Teleport To Target
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,6
- Standard Health Percent Min = (float) 0,6
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,5
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Melee
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Melee
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,6
- Standard Health Percent Min = (float) 0,6
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0,5
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Secondary Melee