1. Fähigkeiten
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. gate_puzzle
  7. npc
  8. gate_commander
  9. wave_checks
  10. wave_check_passive

[wave_check_passive]

[wave_check_passive]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.fortress.boss.gate_puzzle.gate_commander

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[wave_check_passive]
2
[wave_check_passive]
3
[wave_check_passive]
4
[wave_check_passive]
5
[wave_check_passive]
6
[wave_check_passive]
7
[wave_check_passive]
8
[wave_check_passive]
9
[wave_check_passive]
10
[wave_check_passive]
11
[wave_check_passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [50s]
    Effect #2

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #3 to TARGET from CASTER
  • [hidden] [50s]
    Effect #3

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #4 to TARGET from CASTER
  • [hidden] [50s]
    Effect #4

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #5 to TARGET from CASTER
  • [hidden] [50s]
    Effect #5

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #6 to TARGET from CASTER
  • [hidden] [50s]
    Effect #6

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #7 to TARGET from CASTER
  • [hidden] [50s]
    Effect #7

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #8 to TARGET from CASTER
  • [hidden] [50s]
    Effect #8

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #9 to TARGET from CASTER
  • [hidden] [50s]
    Effect #9

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #10 to TARGET from CASTER
  • [hidden] [50s]
    Effect #10

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment
    • Add effect #11 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #11

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Execute hydra hook increment