1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. impel_channel

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backflips

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Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.the_returned.the_returned

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Antreiben
2
backflips
Antreiben
3
backflips
Antreiben
4
backflips
Antreiben
5
backflips
Antreiben
6
vitalshots
Impel AE
7
backflips
Antreiben
8
backflips
Antreiben
9
backflipsSpottimmunität – Immun gegen Spott.
  • [hidden] [does not expire]
    backflipsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.impel_cast, dependent on calling effect
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    backflipsEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.4m
      - Distance = 150m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.impel_push, dependent on calling effect
  • [0.5s]
    backflipsAntreiben

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.impel_pre_stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [1s]
    backflipsAntreiben

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, -25° pitch, 0° yaw
  • [2s]
    backflipsAntreiben

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 6, -25° pitch, 0° yaw
  • [hidden] [3s]
    vitalshots [HIDDEN]Impel AE

  • [hidden] [2s]
    backflipsEffect #7

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​impel_player_target

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 2
      - Height = (float) 0
  • [hidden] [5s]
    backflipsEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [4.1s]
    backflipsSpottimmunität
    Immun gegen Spott.

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 4.5 Sek.
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt