1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ita
  8. ghulil
  9. backhand

Rückhand

backhand

Rückhand

Schlägt das Ziel mit der Rückhand und verursacht Kinetikschaden.
Diese Version betäubt nicht, verursacht dafür aber guten Schaden bei geringer Abklingzeit.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.ita.ghulil.normal.ghulil

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backhand
Rückhand
2
backhand
Rückhand
  • [0s] [not displayed]
    backhandEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.backhand.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Dispel all effects from tags tag.​abl.​flashpoint.​ita.​ghulil.​ground_probe
  • [0s] [not displayed]
    backhandEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 20° pitch, 0° yaw