1. Fähigkeiten
  2. quest
  3. generic
  4. npc_states
  5. flavor
  6. converse
  7. buff_talking_authorative_angry

[buff_talking_authorative_angry]

channelHatred

[buff_talking_authorative_angry]

Veranlasst einen NSC, der nicht im Kampf involviert ist, zu einer Reihe zufälliger undefinierter Rede-Animationen. Wenn das Ziel Schaden erleidet oder in einen Kampf eintritt, während eine Animation versucht wird, endet der Effekt. Die Zuhör-Animationen dieser Fähigkeit sind alle autoritär-wütender Natur.

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
channelHatred
[buff_talking_authorative_angry]
2
channelHatred
[buff_talking_authorative_angry]
3
channelHatred
[buff_talking_authorative_angry]
  • [hidden] [does not expire]
    channelHatredEffect #1

    • When starting a conversation

    Perform the following actions:

    • Dispel all effects
    • When NPC with this effect takes damage (weapon mode 1)

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
  • [0s] [not displayed]
    channelHatredEffect #3

    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_01
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_02
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_03
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_04
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_05
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_06
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_07
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_08
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_09
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_10
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_11
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        • If a random chance of 15% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . quest . generic . npc_states . flavor . converse . talk . authorative_angry . talk_gesture_12