1. Fähigkeiten
  2. smuggler
  3. high_noon

Versteck

energycollectormodule

Versteck

Beim Aktivieren dieser Fähigkeit wird deine aktuelle Position 10 Minuten lang markiert. Wenn die Fähigkeit erneut aktiviert wird, während du dich in maximal 60 Metern Entfernung zur markierten Position befindest, kehrst du automatisch sofort dorthin zurück. Nach der Rückkehr zur markierten Position hat Versteck eine Abklingzeit von 120 Sekunden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.smuggler.gunslinger.sharpshooter_mods
  • apc.smuggler.gunslinger.saboteur_mods
  • apc.smuggler.gunslinger.dirty_fighting_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energycollectormodule
Versteck
2
energycollectormodule
Versteck
3
energycollectormoduleVersteck – Versteck eingesetzt.
4
energycollectormodule
Versteck
5
energycollectormodule
Versteck
6
energycollectormodule
Versteck
7
energycollectormodule
Versteck
8
portablebunkerHolo-Verteidigung – Nah- und Fernkampfverteidigung erhöht.
  • [0s] [not displayed]
    energycollectormoduleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    energycollectormoduleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.high_noon_marker, dependent on calling effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 60m to ground target center of TARGET
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​hindered
          Failure message: Can't do that while hindered.
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​utility.​phase_walk_blocker
          Failure message: Cannot use Hideout here.
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​phase_walk_duration
    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​assassins_shelter_ground
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is positioned ≥ 60m to ground target center of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [600s]
    energycollectormoduleVersteck
    Versteck eingesetzt.

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​phase_walk
  • [hidden] [0.5s]
    energycollectormoduleEffect #4

  • 1
    • On Modal User Deactivated

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.teleport_start
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Teleport To Target
    • Add effect #8 to TARGET from CASTER
  • [hidden] [1.1s]
    energycollectormoduleEffect #5

  • [hidden] [0.5s]
    energycollectormoduleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.high_noon_marker_end