1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. machine_core
  8. passives_phase8

[passives_phase8]

[passives_phase8]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passives_phase8]
2
durablearmorsGeladene Barriere – Angriffe aus einer Entfernung von mehr als 5 Metern werden reflektiert.
3
telekineticblastGefährlich instabil – Der Maschinenkern ist gefährlich instabil geworden. Er ist jetzt ein brodelnder Mahlstrom aus entarteter Macht-Essenz, der alles Leben in der Umgebung vernichtet.
4
Essenz verzehren
5
100
deathfieldEssenz-Scherung – Maximale Gesundheit um 1% pro Stapel reduziert.
6
[passives_phase8]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.transition_phase_8

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    durablearmorsGeladene Barriere
    Angriffe aus einer Entfernung von mehr als 5 Metern werden reflektiert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_core.charged_barrier, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned ≥ 4,5m to melee distance of TARGET

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • [does not expire]
    telekineticblastGefährlich instabil
    Der Maschinenkern ist gefährlich instabil geworden. Er ist jetzt ein brodelnder Mahlstrom aus entarteter Macht-Essenz, der alles Leben in der Umgebung vernichtet.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_pulse, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    Essenz verzehren

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,008
      - Standard Health Percent Min = (float) 0,008
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from TARGET
  • [does not expire]
    deathfieldEssenz-Scherung
    Maximale Gesundheit um 1% pro Stapel reduziert.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Alignment
        - Negated = (bool) false
        - Alignment Type = (int) 2
        - Alignment Tier = (int) 1

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_impact_light, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • Is Alignment
        - Negated = (bool) false
        - Alignment Type = (int) 1
        - Alignment Tier = (int) 0

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_impact_grey, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Alignment
        - Negated = (bool) false
        - Alignment Type = (int) 3
        - Alignment Tier = (int) 1

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_core.essence_shear_impact_dark, dependent on calling effect