1. Fähigkeiten
  2. exp
  3. 02
  4. yavin_4
  5. world_arc
  6. the_enemy_within
  7. theron_shan
  8. health

[health]

[health]

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[health]
2
throughpeace[health] – Charakter wurde unschädlich gemacht.
  • [hidden] [does not expire]
    Effect #1

    • On Apply

    Perform the following actions:

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​npc_knocked_out
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​exp.​02.​yavin_4.​mob.​revan_fight.​theron_shan_stun
        AND
        • If PRIMARY TARGET is in combat
        AND
        • If hitpoints of TARGET <= 10%
        >

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) death
      - Object Self = (int) 1
    • Add effect #2 to TARGET from TARGET
  • [does not expire]
    throughpeace[health]
    Charakter wurde unschädlich gemacht.

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Modify stat Machtresistenz, increase by 200
    • Modify stat Tech-Resistenz, increase by 200
    • Modify stat Nahkampfverteidigung, increase by 200
    • Modify stat Fernkampfverteidigung, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Mark as neutralized
    • Play appearance epp . world_design . utility . idle . epp_kneel_injured_random, dependent on calling effect
    • Execute Hydra Hook
      - Event Name = (string) wave_3
      - Object Self = (int) 1
    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Just before this effect is removed

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) wave_1
      - Object Self = (int) 1
    • Global Cooldown
      - Duration = (time) 3 Sek.