1. Fähigkeiten
  2. event
  3. bounty_hunting
  4. crime_lords
  5. arkan
  6. clones
  7. adjust_health

[adjust_health]

[adjust_health]

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[adjust_health]
2
[adjust_health]
3
[adjust_health]
4
[adjust_health]
5
snipe
[adjust_health]
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET > 75%

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If hitpoints of PRIMARY TARGET >= 50%
        AND
        • If hitpoints of PRIMARY TARGET <= 75%
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If hitpoints of PRIMARY TARGET <= 50%
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply
    • [target override]

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.75
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #4

    • On Apply
    • [target override]

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Add effect #5 to TARGET from TARGET
  • [hidden] [does not expire]
    snipeEffect #5

    • On Apply
    • [target override]

    Perform the following actions: