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  2. qtr
  3. flashpoint
  4. korriban
  5. imperial
  6. boss
  7. boss_three
  8. dispense_droid_hard

[dispense_droid_hard]

[dispense_droid_hard]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.korriban.imperial.boss.boss_three
  • class.npc.qtr.flashpoint.korriban.republic.boss.boss_three

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[dispense_droid_hard]
2
[dispense_droid_hard]
3
[dispense_droid_hard]
4
[dispense_droid_hard]
5
[dispense_droid_hard]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​target_06
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [3s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook dispense_droid_hard
  • [hidden] [300s]
    Effect #3

  • [hidden] [20s]
    Effect #4

  • [hidden] [16s]
    Effect #5