1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. boss
  7. tat_beast
  8. sandstorm

[sandstorm]

energysheild

[sandstorm]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.czerka.enemy.boss.beast_tat

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
burnedSimulierter Sandsturm – Regelmäßiger Elementarschaden.
2
burnedSimulierter Sandsturm – Regelmäßiger Elementarschaden.
3
movementslowedVerlangsamt – Bewegungstempo reduziert.
  • [hidden] [does not expire]
    burnedSimulierter Sandsturm
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook sandstorm
    • Play appearance epp.qtr.flashpoint.czerka.enemy.boss.tat_beast.roar
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [2s]
    burnedSimulierter Sandsturm
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [does not expire]
    movementslowedVerlangsamt
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect