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  6. flashpoint
  7. directive_7
  8. assassins
  9. reflection_shield

Reflexionsschild

deflection

Reflexionsschild

Drastische Reflexion eingehenden Schadens

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.droid.boss.flashpoint.directive_7.theta.normal.theta
  • class.npc.droid.boss.flashpoint.directive_7.zeta.normal.zeta

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deflectionReflexionsschild – Erlittener Schaden reflektiert.
2
deflection
Reflexionsschild
3
deflection
Reflexionsschild
  • [30s]
    deflectionReflexionsschild
    Erlittener Schaden reflektiert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel 1-99 effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force
    • Dispel 100 effects from tags tag.​abl.​flashpoint.​directive7.​assassins.​immune_shield
    • Mark as neutralized
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.orange_shield.cast_instant
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.orange_shield.tick
  • 4
    • When character takes damage, not more than every 1 Sek.

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When character takes damage (weapon mode Melee), not more than every 1 Sek.

    Override target to:

    • Attacker

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.25s]
    deflectionEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    deflectionEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.tick
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw