1. Fähigkeiten
  2. exp
  3. uprisings
  4. rakata_prime
  5. landing
  6. boss_1
  7. unstable_energy

Instabile Energie

staticcling

Instabile Energie

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
staticcling
Instabile Energie
2
staticclingInstabile Energie – Von instabiler Energie umgebene Impulse verursachen Schaden im Umfeld des betroffenen Zieles. Die instabile Natur der Energie zieht andere Spieler zum Ziel.
3
staticcling
Instabile Energie
4
staticcling
Instabile Energie
5
staticcling
Instabile Energie
6
staticcling
Instabile Energie
7
staticcling
Instabile Energie
8
staticcling
Instabile Energie
  • [hidden] [0s] [not displayed]
    staticclingEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If CASTER is positioned 14m to 70m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_5_karagga.​magnetize
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.magnetize_projectile, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [2s]
    staticclingEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.magnetize_beam
    • Ballistic To Target
      - Knockdown = (int) 1
      - Height = (float) 2
  • [0s] [not displayed]
    staticclingEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 30
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.magnetize_huge_explosion, dependent on calling effect
  • [0s] [not displayed]
    staticclingEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,055
      - Standard Health Percent Min = (float) 0,055
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.magnetize_player_damage, dependent on calling effect
  • [hidden] [1s]
    staticclingEffect #6

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [10s]
    staticclingEffect #7

  • [0s] [not displayed]
    staticclingEffect #8

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_5_karagga.​magnetize
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.magnetize_projectile, dependent on calling effect
    • Add effect #6 to TARGET from CASTER