1. Fähigkeiten
  2. trooper
  3. skill
  4. combat_medic
  5. trauma_probe

Traumasonde

guardprobe

Traumasonde

Setzt eine Traumasonde mit 7 Ladungen ein, die bis zu 3 Minuten lang anhält. Erleidet das Ziel Schaden, verliert "Traumasonde" 1 Ladung und heilt beim Ziel <<1>> Gesundheit. Dieser Effekt kann nur einmal alle 2,5 Sekunden auftreten. Auf ein Ziel kann nur eine Traumasonde wirken.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.trooper.commando.combat_medic
  • apc.tutorial.trooper.commando.combat_medic.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
6
guardprobeTraumasonde – Heilt, sobald Schaden erlitten wird.
2
guardprobe
Traumasonde
3
guardprobe
Nachbarliche Sonden
4
mercom_splashing_shells_repTraumaschild – Absorbiert Schaden.
5
guardprobe
Traumasonde
  • [180s]
    guardprobeTraumasonde
    Heilt, sobald Schaden erlitten wird.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.trauma_probe.summon_cast
  • 2
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.trooper.trauma_probe.summon_cast
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 6
      - Amount Min = (float) 6
      - Amount Percent = (float) 0
  • 3
    • When character takes damage, not more than every 3 Sek.

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.trooper.trauma_probe.heal
    • Heal the TARGET with Tech for 0,52*BonusHeal + 0,026*StandardHealth, causing no threat
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [4s]
    mercom_splashing_shells_repTraumaschild
    Absorbiert Schaden.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shell_shield.buff
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,013
      - Standard Health Percent Min = (float) 0,013
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0,26
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [4.5s]
    guardprobeEffect #5