1. Fähigkeiten
  2. jedi_consular
  3. skill
  4. utility
  5. telekinetic_defense

Telekinese-Verteidigung

unleash

Telekinese-Verteidigung

Deine Machtrüstung ist von Machtenergie durchströmt und trifft Angreifer für <<1>> Energieschaden, wenn sie auf dich gerichteten Direktschaden absorbiert. Dieser Effekt betrifft keine Machtrüstungen bei Verbündeten und kann nur einmal pro Sekunde auftreten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.jedi_consular.sage.utility
  • apc.jedi_consular.sage.telekinetics_mods
  • apc.jedi_consular.sage.balance_mods
  • apc.boosted.utility.telekinetics
  • apc.jedi_consular.sage.seer_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unleash
Telekinese-Verteidigung
2
unleashTelekinese-Verteidigung – Fügt Angreifern Energie-Vergeltungsschaden zu.
  • [30s]
    unleashTelekinese-Verteidigung
    Fügt Angreifern Energie-Vergeltungsschaden zu.

  • 1
    • Before NPC with this effect takes damage without tags tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected, not more than every 1 Sek.

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​proficiency.​armor.​light applied by CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.telekinetic_defense.proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.skill.telekinetic_defense.cast_loop, dependent on calling effect
  • 3
    • When character receives an effect with tags tag.abl.jedi_consular.force_armor_universal_dispel

    Perform the following actions:

    • Remove this effect