Schleudern
Schleudern
Schleudert Trümmer auf das Ziel, wodurch es Kinetikschaden erleidet.
Eigenschaften
Type: | active |
Activation time: | 3 Sek. cast |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 5.0.0 |
Global ID: | 16141047002105540012 |
Combat log ID: | 3855845544689664 |
FQN: | abl. |
Star Wars name: | Schleudern |
In anderen Sprachen: | Project Projection |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [1s]
Effect #1Slot: Debuff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Global ID: 16141153908718797906 FQN: abl. exp. seasons. 01. ep_ 12. bosses. group01. valkorion. project_ tree/13/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 01. ep_12. bosses. group01. project_tree. instant
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141152809207170695 FQN: abl. exp. seasons. 01. ep_ 12. bosses. group01. valkorion. project_ tree/13/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 3
- Travel Speed = (float) 5
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,22
- Standard Health Percent Min = (float) 0,18
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0