Reaktivschild
Reaktivschild
Eigenschaften
Type: | active |
Activation time: | 1 Sek. cast |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141048542674405410 |
Combat log ID: | 3465948413558784 |
FQN: | abl. |
Star Wars name: | Reaktivschild |
In anderen Sprachen: | Reactive Shield Bouclier réactif |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
Reaktivschild
Fernangriffe werden reflektiert.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140942470867263373 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. reactive_ shield/4/1 - Set Stack Limit
- 1
- Before NPC with this effect takes damage
Override target to:
- Trigger Caster
Only when the following conditions are met:
- If CASTER is positioned 10,1m to 100m to center of TARGET
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) false
- Amount Percent = (float) 0,5
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,5
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectyavin_4. boss. the_returned. hk_47. reactive_shield_buff