Ziehen, Schießen, Verstauen
Ziehen, Schießen, Verstauen
Ein einzelner Fernschuss für einen NSC.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141049746722154645 |
Combat log ID: | 811688689401856 |
FQN: | abl. |
Star Wars name: | Ziehen, Schießen, Verstauen |
In anderen Sprachen: | Draw Shoot Stow Tir rangé |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [1s]
Ziehen, Schießen, VerstauenSlot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Global ID: 16141173207131652517 FQN: abl. npc. ambient. draw_ shoot_ stow/0/1 - Set Duration
- [3s]
Ziehen, Schießen, VerstauenSlot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141172107620025296 FQN: abl. npc. ambient. draw_ shoot_ stow/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ambient. shoot
- 2
- When effect expires
Only when the following conditions are met:
- If CASTER is not in combat
Perform the following actions:
- Play appearance epp.
state. , dependent on calling effectswitch_stance_to_normal - Stow Weapon