Multi-Ziel-Laseranlage
Multi-Ziel-Laseranlage
Eigenschaften
Type: | active |
Activation time: | 2 Sek. cast |
Target type: | Any |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141054954199354662 |
Combat log ID: | 4267273346875392 |
FQN: | abl. |
Star Wars name: | Multi-Ziel-Laseranlage |
In anderen Sprachen: | Multi-Target Laser Array Réseau laser à cibles multiples |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141170297088692508 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 1. multi_ target_ laser/5/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 750m
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [2s]
Multi-Ziel-LaseranlageSlot: Buff Duration: 2 Sek. On death: Effect is removed Tick rate: 0.5 Sek. (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141173595623578229 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 1. multi_ target_ laser/5/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,05
- Standard Health Percent Min = (float) 0,05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectgeneric. beams. beam_med_clean_green