1. Fähigkeiten
  2. operation
  3. dxun
  4. boss
  5. the_pack_leader
  6. charging_bull
  7. the_horns

Die Hörner

animalskull

Die Hörner

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animalskull
Die Hörner
2
animalskull
Die Hörner
3
animalskull
Die Hörner
4
animalskull
Die Hörner
5
animalskull
Die Hörner
  • [0s] [not displayed]
    animalskullEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 18
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 4m
      - Angle = (float) 30

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,28
      - Standard Health Percent Min = (float) 0,28
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 18
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 4m
      - Angle = (float) 30

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [1.5s]
    animalskullEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3,2, 18° pitch, 0° yaw
    • Play appearance epp.operation.dxun.boss.the_pack_leader.charging_bull.the_horns.impact, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [4s]
    animalskullEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [2s]
    animalskullEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3,2, 18° pitch, 0° yaw
    • Play appearance epp.operation.dxun.boss.the_pack_leader.charging_bull.the_horns.impact, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [3s]
    animalskullEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 230%