1. Fähigkeiten
  2. flashpoint
  3. copero
  4. boss_3
  5. mine_volley_primer

[mine_volley_primer]

[mine_volley_primer]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[mine_volley_primer]
2
[mine_volley_primer]
3
20
abl_bh_responsive_obviationAblativfeld – Eingehender Schaden auf null reduziert. Alle Feinde in der Nähe werden gewaltsam abgewehrt.
4
thrownGeworfen – Von Valss' machtverbessertem Ablativfeld abgestoßen.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has at least 3 effects with the tag tag.​abl.​flashpoint.​copero.​boss_3.​mine_volley_phase

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -3
      - Amount Min = (float) -3
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.copero.boss_3.mine_volley_phase
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.copero.boss_3.mine_volley_phase
  • [hidden] [0.5s]
    Effect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.copero.boss_3.mine_volley_phase
  • [does not expire]
    abl_bh_responsive_obviationAblativfeld
    Eingehender Schaden auf null reduziert. Alle Feinde in der Nähe werden gewaltsam abgewehrt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_3.ballistic_shield, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 6m

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • On Effect Applied
      - Include Effect Refreshes = (bool) false
      - Tag Exclusions = (string)
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 1 Sek.
      - Tags: tag.abl.debuff.physics

    Perform the following actions:

    • Play appearance epp.flashpoint.copero.boss.boss_3.ballistic_shield_impact, dependent on calling effect
  • 4
    • Before NPC with this effect takes damage, not more than every 0.5 Sek.

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.copero.boss_3.ballistic_shield
  • 5
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 100.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 6
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 70.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 7
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 40.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 8
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If difficulty is set to 16-man VM

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 10.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [1s]
    thrownGeworfen
    Von Valss' machtverbessertem Ablativfeld abgestoßen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 10° pitch, 0° yaw