1. Fähigkeiten
  2. sith_warrior
  3. skill
  4. carnage
  5. massacre

Massaker

overpower

Massaker

Trifft das Ziel mit beiden Waffen für <<1>> Waffenschaden und löst automatisch einen Schlag in der Ataru-Form aus, der die Ratenbegrenzung der Ataru-Form umgeht. 6 Sekunden lang nach dem Einsatz von Massaker hat deine Ataru-Form eine zusätzliche Chance von 30%, ausgelöst zu werden. Erfordert zwei Lichtschwerter.

Ersetzt Bösartiger Hieb.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.warrior.marauder.carnage.1
  • apc.sith_warrior.marauder.carnage
  • apc.test.cdurel.class_prototypes.war_kni.marauder_carnage

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
overpower
Massaker
2
overpowerMassaker – Erhöhte Chance, einen zusätzlichen Ataru-Angriff auszulösen.
3
overpower
Massaker
  • [0s] [not displayed]
    overpowerEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.massacre.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,147
      - Standard Health Percent Min = (float) 0,147
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 1,47
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    overpowerMassaker
    Erhöhte Chance, einen zusätzlichen Ataru-Angriff auszulösen.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.5s]
    overpowerEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 5.1m
      - Angle = (float) 170

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.massacre.enemy_hit
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,147
      - Standard Health Percent Min = (float) 0,147
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 1,47
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,02
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee