1. Fähigkeiten
  2. quest
  3. generic
  4. npc_states
  5. flavor
  6. converse
  7. buff_listen_normal

[buff_listen_normal]

tenacity

[buff_listen_normal]

Veranlasst einen NSC, der nicht im Kampf involviert ist, zu einer Reihe zufälliger undefinierter Zuhör-Animationen. Wenn das Ziel Schaden erleidet oder in einen Kampf eintritt, während eine Animation versucht wird, endet der Effekt. Die Zuhör-Animationen dieser Fähigkeit sind alle beiläufiger Natur.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tenacity
[buff_listen_normal]
2
tenacity
[buff_listen_normal]
3
tenacity
[buff_listen_normal]
  • [hidden] [does not expire]
    tenacityEffect #1

  • 1
    • When starting a conversation

    Perform the following actions:

    • Dispel all effects from tags 3116630559186043575
  • 2
    • When character takes damage

    Perform the following actions:

    • Dispel all effects from tags 3116630559186043575
  • 3
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    tenacityEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 10% is met

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_01
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_02
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_03
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_04
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_05
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_06
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_07
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_08
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_09
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_10
  • 11
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_11
  • 12
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_12
  • 13
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_13
  • 14
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_14
  • 15
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.quest.generic.npc_states.flavor.converse.listen.normal.listen_gesture_15