1. Fähigkeiten
  2. operation
  3. rishi
  4. boss
  5. buddy_battledroid
  6. battledroid
  7. passives

[passives]

recuperate

[passives]

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.rishi.enemy.boss.buddy_battledroid.battledroid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
recuperate
Health/Damage Mods
2
recuperate
[passives]
3
hk51assassinateBeschädigte Kanone – Langstrecken-Überladung kann nicht eingesetzt werden. Abklingzeit für Wüter-Ultra-Streufeuer um 100% erhöht. Durch Kraftschuss verursachter Schaden um 20% reduziert.
4
recuperate
Phase 2 CD Mods
5
cc_stay
Incendiary Mortar Initial Cooldown
6
energyshieldNotfall-Schutzschild – Durch BO-55 vor weiterem Schaden abgeschirmt. Bei BO-55 verursachter Schaden führt schließlich dazu, dass er diesen Schild senkt.
7
energyshieldNotfall-Schutzschild – Durch BO-55 vor weiterem Schaden abgeschirmt.
8
concussionmissilesUnschädlich – Schwer beschädigt und handlungsunfähig. Energiekern wird sich ohne schnelle Reparatur wahrscheinlich (heftig) destabilisieren.
9
damageincreasedKritische Überladung – Explodiert gleich!
10
recuperate
[passives]
11
recuperate
[passives]
12
recuperate
Tank Marker
13
recuperate
Story Enrage Delay
14
recuperate
Hard Enrage Delay
15
recuperate
[passives]
16
bloodthirstWutanfall – Verursachter Schaden um 200% erhöht.
17
recuperate
[passives]
18
recuperate
[passives]
  • [hidden] [does not expire]
    recuperateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​logic_phase_2_transition
        AND
        • If hitpoints of TARGET ≤ 55%
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 4
    • Before NPC with this effect takes damage, not more than every 1 Sek.

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​pre_phase3_immunity or tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​logic.​phase3_transition
        AND
        • If hitpoints of TARGET ≤ 24%
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 5
    • When character takes damage

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​burn_phase_incapacitation
        AND
        • If hitpoints of TARGET < 10%
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    hk51assassinateBeschädigte Kanone
    Langstrecken-Überladung kann nicht eingesetzt werden. Abklingzeit für Wüter-Ultra-Streufeuer um 100% erhöht. Durch Kraftschuss verursachter Schaden um 20% reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Attack_Wave_2
    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.damaged_cannon, dependent on calling effect
    • Interrupt ability but do not prevent follow-up usage
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.damaged_cannon_sparks, dependent on calling effect
  • [hidden] [30s]
    cc_stay [HIDDEN] Incendiary Mortar Initial Cooldown

  • [does not expire]
    energyshieldNotfall-Schutzschild
    Durch BO-55 vor weiterem Schaden abgeschirmt.
    Bei BO-55 verursachter Schaden führt schließlich dazu, dass er diesen Schild senkt.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.invuln_shield, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [does not expire]
    energyshieldNotfall-Schutzschild
    Durch BO-55 vor weiterem Schaden abgeschirmt.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar_overcharge, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Execute hydra hook Burn_Incapacitate
  • 3
    • When character receives an effect with tags 2000511075766377959

    Perform the following actions:

    • Remove this effect
  • 4
    • When character receives an effect with tags tag.abl.operation.rishi.boss.buddy_battledroid.astromech.astromech_defeated

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    concussionmissilesUnschädlich
    Schwer beschädigt und handlungsunfähig. Energiekern wird sich ohne schnelle Reparatur wahrscheinlich (heftig) destabilisieren.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.incapacitation_electricity, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​astromech_defeated

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 3
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.incapacitation_ongoing_explosions, dependent on calling effect
  • 4
    • When character receives an effect with tags 2000511075766377959

    Perform the following actions:

    • Remove this effect
  • 5
    • When character receives an effect with tags tag.abl.operation.rishi.boss.buddy_battledroid.astromech.astromech_defeated, not more than every 12 Sek.

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [10s]
    damageincreasedKritische Überladung
    Explodiert gleich!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.critical_overload_gtae, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET
  • 4
    • When effect ticks the 5th time

    Perform the following actions:

    • Execute hydra hook Bark_Defeated
  • 5
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 50m

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 6
    • When effect expires

    Perform the following actions:

    • Add effect #17 to TARGET from CASTER
  • [0s] [not displayed]
    recuperateEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #11 to TARGET from CASTER
  • [hidden] [2s]
    recuperateEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 5, 35° pitch, 0° yaw
  • [hidden] [60s]
    recuperate [HIDDEN]Tank Marker

  • [hidden] [540s]
    recuperate [HIDDEN]Story Enrage Delay

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
    • Add effect #16 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [480s]
    recuperate [HIDDEN]Hard Enrage Delay

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
    • Add effect #16 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    bloodthirstWutanfall
    Verursachter Schaden um 200% erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.7s]
    recuperateEffect #17

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.buddy_battledroid.battledroid.critical_overload, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 3000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #18 to TARGET from CASTER
  • [0s] [not displayed]
    recuperateEffect #18

  • 1
    • When effect is applied

    Perform the following actions:

    • Instantly kill the TARGET