Blitzschuss
Blitzschuss
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16141079891356654245 |
Combat log ID: | 3447544478695424 |
FQN: | abl. |
Star Wars name: | Blitzschuss |
In anderen Sprachen: | Snap Shot Tir sec |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141110393122917493 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. snap_ shot/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. yavin_4. boss. the_returned. hk_47. hk_47_sniper_snipe_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 3
- Flurry Blows Max = (int) 3
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER
- [1s]
Niedergeschlagen
Niedergeschlagen und handlungsunfähig.Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - <
- If Caster Positioning
- Positioned In Front = (bool) false
- Positioned Behind = (bool) true
- Positioned Left = (bool) false
- Positioned Right = (bool) false
- Negated = (bool) false
- Can only be called by other effects
- If Caster Positioning
Global ID: 16141113691657926476 Combat log ID: 3447544478695681 FQN: abl. operation. yavin_ 4. enemy. boss. the_ returned. hk_ 47. snap_ shot/8/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 35° pitch, 0° yaw