Rüstung aufladen
Rüstung aufladen
Beim Aufladen der Rüstung ist Grevin immun gegen Kontrolleffekte, erleidet aber erhöhten Schaden. Nach beendeter Aufladung ist Grevins Verteidigung erhöht und er verursacht mehr Schaden.
Eigenschaften
Type: | active |
Activation time: | 10 Sek. channel |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141082247145870219 |
Combat log ID: | 3240411090911232 |
FQN: | abl. |
Star Wars name: | Rüstung aufladen |
In anderen Sprachen: | Charging Armor Chargement de l'armure |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Rüstung aufladen
Immun gegen Kontrolleffekte, Verteidigung um 50% erhöht und wird alle zwei Sekunden um 5% geheilt.Slot: Buff Duration: during channel (10 Sek.) On death: Effect is removed Tick rate: 2 Sek. (5 ticks) # occurrences: 1 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141177459220096320 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Aktionspunktkosten der Fähigkeit for effects from tag tag.
abl. , increase by 50utility. is_ basic_ attack - Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. loop - Immobilize and prevent rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. interrupt abl. , tag.debuff. silence abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.dispel_ type. tech abl. , tag.dispel_ type. physical abl. dispel_ type. mental - Modify stat Fernkampfverteidigung, set to 50%
- Modify stat Nahkampfverteidigung, set to 50%
- Modify stat Tech-Resistenz, set to 50%
- Modify stat Machtresistenz, set to 50%
- 3
- When channel finished
Perform the following actions:
- Remove this effect
- Dispel all effects from tags tag.abl.exp.01.makeb.world_arc.republic.hub_1.hitting_the_hutts.can_charge
- Add effect #3 to TARGET from CASTER
- 4
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. exit
- 5
- When effect ticks
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + 0,05*StandardHealth, causing no threat
- [15s]
Vollgeladene Rüstung
Verteidigung und verursachter Schaden um 25% erhöht.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. fully_ powered Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141176359708469133 Combat log ID: 3240411090911498 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is in combat
Perform the following actions:
- Modify stat Tech-Resistenz, set to 25%
- Modify stat Fernkampfverteidigung, set to 25%
- Modify stat Nahkampfverteidigung, set to 25%
- Modify stat Machtresistenz, set to 25%
- Modify stat Modifikator für ausgeteilten Schaden (fest), set to 25%
- Play appearance epp.
exp. , dependent on calling effect01. makeb. world_arc. republic. hub_1. hitting_the_hutts. grevin. gen_charge. buff
- [hidden] [20s]
Effect #3Slot: Buff Duration: 20 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. just_ charged Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141175260196839934 FQN: abl. exp. 01. makeb. world_ arc. republic. hub_ 1. hitting_ the_ hutts. grevin. generator_ channel/9/3 - Set Duration