1. Fähigkeiten
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_4_hanoi
  9. difficulty_3
  10. sticky_grenade

Haft-Impulsgranate

stickyGrenade

Haft-Impulsgranate

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickyGrenade
Haft-Impulsgranate
2
stickyGrenadeHaft-Impulsgranate – Explodiert gleich ...
3
thrownNiedergeschlagen – Am Boden und handlungsunfähig.
4
stickyGrenade
Haft-Impulsgranate
  • [hidden] [0s]
    stickyGrenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.sticky_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Add effect #4 to TARGET from CASTER
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [3.4s]
    stickyGrenadeHaft-Impulsgranate
    Explodiert gleich ...

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.sticky_grenade.explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,35
      - Standard Health Percent Min = (float) 0,35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,45
      - Standard Health Percent Min = (float) 0,45
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownNiedergeschlagen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, eventually knockdown, momentum = 1,5, 45° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Play appearance epp.npc.utility.get_up, dependent on calling effect
  • [hidden] [22s]
    stickyGrenadeEffect #4