1. Fähigkeiten
  2. daily_area
  3. ossus
  4. story
  5. republic
  6. boss
  7. boss_1
  8. passive_heroic_only

[passive_heroic_only]

[passive_heroic_only]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
murderball
[CUT] Custom Passives
2
offense
[passive_heroic_only]
3
[passive_heroic_only]
4
abl_tr_co_successive_treatment
[DEV ONLY: Buff Warriors]
5
abl_tr_vg_ion_storm
[DEV ONLY: Buff Corruptors]
6
10
abl_jc_sa_magnifying_vibrationsPsionische Verbindung – Reduziert für jedes aktive Mitglied des Schwarms den eingehenden Schaden um 8%. Erleidet Schaden, wenn ein Mitglied des Schwarms getötet wird. Eine psionische Verbindung verbindet den Schwarmlord mit allen Geonosianern in der Nähe. Der Schwarm lebt und stirbt gemeinsam.
  • [hidden] [does not expire]
    murderball [CUT] Custom Passives

  • 1
    • When CASTER enters combat

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.daily_area.ossus.story.republic.boss.boss_1.passive_swarm_count
  • 5
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.republic.boss.boss_1.death_puddle_warrior_swarm_lord

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​daily_area.​ossus.​story.​republic.​boss.​boss_1.​passive_mode_switch_to_corruptor

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01
      - Standard Health Percent Min = (float) 0,01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    offenseEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #1
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    abl_tr_co_successive_treatment [DEV ONLY: Buff Warriors]

  • 1
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.republic.boss.boss_1.passive_mode_switch_to_corruptor

    Perform the following actions:

  • [hidden] [does not expire]
    abl_tr_vg_ion_storm [DEV ONLY: Buff Corruptors]

  • 1
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.republic.boss.boss_1.passive_mode_switch_to_warrior

    Perform the following actions:

  • [does not expire]
    abl_jc_sa_magnifying_vibrationsPsionische Verbindung
    Reduziert für jedes aktive Mitglied des Schwarms den eingehenden Schaden um 8%. Erleidet Schaden, wenn ein Mitglied des Schwarms getötet wird.

    Eine psionische Verbindung verbindet den Schwarmlord mit allen Geonosianern in der Nähe. Der Schwarm lebt und stirbt gemeinsam.


  • 1
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

  • 3
    • When stacks of this effect decrease

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

  • 4
    • When stacks of this effect decrease

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,03
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0