1. Fähigkeiten
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. enemy
  7. boss
  8. horde
  9. mounted_turret_a1

Blasterkanone

bayexpansion40

Blasterkanone

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bayexpansion40
Blasterkanone
2
bayexpansion40
Blasterkanone
3
bayexpansion40
Blasterkanone
4
bayexpansion40
Blasterkanone
5
bayexpansion40
Blasterkanone
6
bayexpansion40
Blasterkanone
7
bayexpansion40
Blasterkanone
8
bayexpansion40
Blasterkanone
  • [does not expire]
    bayexpansion40Blasterkanone

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.qtr.1x1.flashpoint.kaon.boss.horde.turret_loop
    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Dispel 100 effects from tags tag.​abl.​qtr.​1x1.​flashpoint.​kaon.​exhaustion.​player_light_buff
    • Execute hydra hook turret_mount
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.colicoid.turret.turret_exit
    • Execute hydra hook turret_dismount
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 5
    • When character takes damage, not more than every 2 Sek.

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    bayexpansion40Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 75m
      - Angle = (float) 5

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​flashpoint.​kaon.​boss.​ignore_mounted_turret
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Play appearance epp.qtr.1x1.flashpoint.kaon.boss.horde.turret_flurry_blue
  • [0s] [not displayed]
    bayexpansion40Effect #3

  • [0s]
    bayexpansion40Blasterkanone

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.colicoid.turret.turret_flurry_impact_blue
    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    bayexpansion40Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.colicoid.turret.turret_damage
  • [0s] [not displayed]
    bayexpansion40Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.colicoid.turret.turret_death
  • [hidden] [3s]
    bayexpansion40Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [1.5s]
    bayexpansion40Effect #8

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1, 0° pitch, 0° yaw
    • Stun the TARGET
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,4222
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is > Standard

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,0462
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0