1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. passives_machine_heartbeat_rapid

[passives_machine_heartbeat_rapid]

[passives_machine_heartbeat_rapid]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passives_machine_heartbeat_rapid]
2
[passives_machine_heartbeat_rapid]
3
Heartbeat Out
4
[passives_machine_heartbeat_rapid]
5
[passives_machine_heartbeat_rapid]
6
[passives_machine_heartbeat_rapid]
7
[passives_machine_heartbeat_rapid]
8
Heartbeat In
9
[passives_machine_heartbeat_rapid]
10
[passives_machine_heartbeat_rapid]
11
[passives_machine_heartbeat_rapid]
12
[passives_machine_heartbeat_rapid]
  • [10s]
    [passives_machine_heartbeat_rapid]

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.machine_stop_heartbeat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect ticks

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.machine_stop_heartbeat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    [HIDDEN]Heartbeat Out

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.machine_stop_heartbeat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_impact, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_impact, dependent on calling effect
  • [hidden] [5s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_out_warning_ascent, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_out, dependent on calling effect
  • [hidden] [1s]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 35° pitch, 0° yaw
    • Play appearance epp.bounty_hunter.electric_screen.electric_screen_proc, dependent on calling effect
  • [hidden] [does not expire]
    [HIDDEN]Heartbeat In

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.machine_stop_heartbeat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    Effect #9

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_impact, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_impact, dependent on calling effect
  • [hidden] [5s]
    Effect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_in_warning_ascent, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.machine_heartbeat_in, dependent on calling effect
  • [hidden] [1s]
    Effect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 35° pitch, 180° yaw
    • Play appearance epp.bounty_hunter.electric_screen.electric_screen_proc, dependent on calling effect