1. Fähigkeiten
  2. qtr
  3. 1x4
  4. hk_51
  5. theoretikan
  6. theoretikan_gated_light_probe

Illuminationssonde

Illuminationssonde

Eigenschaften

Conditions

Metadaten

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Illuminationssonde
2
sonicprobeIlluminationssonde – Illuminationssonde aktiviert.
3
Illuminationssonde
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​theoretikan.​theoretikan_gated_light_probe
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​hk_51.​theoretikan.​is_on_theoretikan
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    sonicprobeIlluminationssonde
    Illuminationssonde aktiviert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.environmental.exhaustion.location.flashpoint.rakghouls.kaon.exhaustion_light_probe, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.world_design.environmental.exhaustion.location.flashpoint.rakghouls.kaon.exhaustion_light_probe_exit, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​hk_51.​theoretikan.​theoretikan_gated_light_probe
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x4.​hk_51.​theoretikan.​theoretikan_gated_light_probe
    • Play appearance epp.world_design.environmental.exhaustion.location.flashpoint.rakghouls.kaon.exhaustion_light_probe_exit, dependent on calling effect