1. Fähigkeiten
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. force_wield_saber_passive

Machtgeführtes Lichtschwert

viciousslash

Machtgeführtes Lichtschwert

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
viciousslash Force Wielded Saber Base Passive – Immun gegen unschädlich machende und bewegungseinschränkende Effekte.
2
viciousslash
Pre-Activation
3
viciousslash
Machtgeführtes Lichtschwert
4
viciousslash
Machtgeführtes Lichtschwert
5
viciousslashMachtgeführtes Lichtschwert – Fügt Feinden in der Nähe anhaltenden Waffenschaden zu. Immun gegen Spott. Immun gegen alle Gruppenkontroll- und bewegungseinschränkende Effekte außer Rückstöße. Dieses Lichtschwert wird durch die Macht geführt.
6
viciousslash
Machtgeführtes Lichtschwert
7
viciousslash
Machtgeführtes Lichtschwert
8
viciousslash
Machtgeführtes Lichtschwert
9
viciousslash
Saber Return FX
10
viciousslash
Saber Taunt
11
viciousslash
Machtgeführtes Lichtschwert
12
viciousslash
Machtgeführtes Lichtschwert
  • [hidden] [does not expire]
    viciousslash [HIDDEN]Force Wielded Saber Base Passive
    Immun gegen unschädlich machende und bewegungseinschränkende Effekte.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.blind
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.fear
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.lift
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.hindered
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Set movement speed to 35%
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

  • 4
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) false
      - Reflect Force = (bool) false
      - Reflect Tech = (bool) false
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 5
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [5s]
    viciousslash [HIDDEN]Pre-Activation

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int()
      - Damage Channel List = Int(1)
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1s]
    viciousslashEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_thrown_saber_out, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​physics_immunity
  • [45s]
    viciousslashMachtgeführtes Lichtschwert
    Fügt Feinden in der Nähe anhaltenden Waffenschaden zu. Immun gegen Spott. Immun gegen alle Gruppenkontroll- und bewegungseinschränkende Effekte außer Rückstöße.

    Dieses Lichtschwert wird durch die Macht geführt.


  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​yavin_4.​boss.​the_returned.​logic_probably_a_tank
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    viciousslashEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_impact, dependent on calling effect
  • [hidden] [does not expire]
    viciousslashEffect #7

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    viciousslash [HIDDEN]Saber Return FX

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_wield.force_wield_thrown_saber_return, dependent on calling effect
    • Add effect #11 to TARGET from CASTER
  • [hidden] [1s]
    viciousslashEffect #11

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [does not expire]
    viciousslashEffect #12

  • 1
    • When effect is applied

    Perform the following actions: