1. Fähigkeiten
  2. sith_warrior
  3. skill
  4. carnage
  5. gore

Durchbohren

abl_sw_ma_gore

Durchbohren

Durchbohrt das Ziel mit beiden Lichtschwertern, verursacht <<1>> Waffenschaden und behindert das Ziel <<2>> Sekunden lang, wodurch es keine Mobilitätsfähigkeiten einsetzen oder fliehen kann. Außerdem wird das Ziel 45 Sekunden lang gespalten. Gespaltene Ziele haben einen um 20 % reduzierten Rüstungswert. Erfordert zwei Lichtschwerter.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.tutorial.warrior.marauder.carnage.1
  • apc.sith_warrior.marauder.carnage
  • apc.test.cdurel.class_prototypes.war_kni.marauder_carnage

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ma_gore
Durchbohren
2
damagevulnerabilityGehindert – Kann keine Mobilitätsfähigkeiten einsetzen oder davon profitieren.
3
armorReducedGespalten (Physisch) – Rüstungswert reduziert.
4
abl_sw_ma_gore
Durchbohren
  • [0s] [not displayed]
    abl_sw_ma_goreEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.gore.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,24
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,6
      - Coefficient = (float) 2,4
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,6
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • [1.5s]
    damagevulnerabilityGehindert
    Kann keine Mobilitätsfähigkeiten einsetzen oder davon profitieren.

  • [45s]
    armorReducedGespalten (Physisch)
    Rüstungswert reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    abl_sw_ma_goreEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 30

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.lance.puncture_aoe
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,24
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,6
      - Coefficient = (float) 2,4
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee